The Slethenee are a race of lizard-humanoids who populated the Eastern Desert before the barrier release turned the inhospitable lands into a relative paradise. The Slethenee have not made many changes to their original lands, but some souls have journeyed West to encounter the other races.
The Slethenee are known for their incredible strength and tough hides. They have been known to turn some knife blades with their leathery skin and to perform feats of brawn impossible to ordinary men. However, they are slow to react and their armored skin makes them less than graceful. Furthermore, generations of desert living have made them unable to cope easily to cold conditions: A Slethenee caught in a snowstorm will become quite sluggish and slow.
It is rumored that all Slethenee are mystically in tune to their entire race’s history, and if in a state of rapport with their ancestors, can commune with them for wisdom. This has its dark side, as well: some Slethenee seem to revert to a pre-civilized stage once in a while.
Most humans are rather suspicious of the Slethenee and their mystical ways.
Slethenee
(Lizard-Man)
15 points for package
ST +2
DX -1
IQ +0
HT +1
Subtotal: +10
Scales: [+10]
+2 DR
Racial Memory (passive): [15]
Cold-Blooded [-5]
You “stiffen up” at below 50 degrees. You get -1 to Basic Speed and DX per 10 degrees below 50 (when in it for 30 minutes or more). At temperatures below freezing, you must roll vs. HT or take 1 HP of damage.
Stress Atavism [-5] 15- Control Roll
Social Stigma: [-10]
Minority Group: -2 to all but other Slethenee.
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